Gender Reveal Party Updates!

Gender Reveal Party is now ready to be launched into the world for the very first time. It is still broken in some crucial ways, but I think that the preponderance of acts one and two are playable, without screen or avatar errors. This is good.

Start page for gender reveal party as of 2019/12/15Here is my start page which is, I admit, not much to look at. The game, as always, can be found on my OSF. This link will take you to the PC download, which is all I’ve got ready at the moment.

 

This site is under construction!

W Boling is the acquisitions technician at Pratt Institute, and is completing their MLIS in December 2019.

They are a game designer and digital humanist, with a passion for information access, New York City politics, and their cat.

Patsy, a dilute calico, is being pet on her belly

For information about my professional background, go here.

To learn more about my video game, Gender Reveal Party, go here.

This site is under construction, thank you for your patience!

Reed College Library at Night

Gender Reveal Party DevLog 11-11-2019

Reed College Library at Night
A background I’ve made for the game, it shows Reed’s library at night. There used to be a person in this picture!

What’s been going on with GRP lately? Well, I’ve had to scale back my expectations some. I’ve had a lot of big ideas for the game that aren’t compatible with my incredibly abbreviated timeline. My goal is still to launch a demo version of the game in December 2019, and that means scaling back on my own expectations of myself.

The game industry is known for crunch, but this game is all about my own little foray into doing things decently.

So, for the sake of transparency, here is what I wanted to have in December:

  • A functional game, which means a start page, menu pages that work, and credits, as well as all the middle bits.
  • A well edited script
  • Several minigames
  • Story triggers that were visual assets, rather than y/n questions
  • Several places where the player was asked questions and given a spot to answer, the goal being that whatever the user said was sent to a website, allowing for further data collection and analysis to deepen the project.
  • Avatars that look good
  • Fully done backgrounds

And here is some of the stuff that I know now will NOT be in the December launch:

  • Story triggers that were visual assets, rather than y/n questions
  • Questions that link to a website, probably.
  • Minigames, almost certainly.

Unsurprisingly, every step of the process has taken longer than I’d hoped. I still think it’s possible to launch something in December, at least a playable demo that I can use to apply for conferences.